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Home Start Me Up

Why Activision Blizzard’s Call of Duty drives 27% Q1 2020 revenue growth to $2.28 billion

by Doug Colmar
February 10, 2023
in Start Me Up
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Activision Blizzard, Inc., the world’s largest video game publishing company, recently reported their Q1 2020 earnings. According to their financial statements, their revenue for Q1 was an impressive $2.28 billion, representing a 27% growth from Q1 2019. This growth has been largely attributed to the success of their flagship video game, Call of Duty.

This article will discuss this phenomenon and the factors driving this growth.

Overview of Activision Blizzard

Activision Blizzard is a leading publisher of interactive content, including the Call of Duty®, Skylanders®, Guitar Hero®, World of Warcraft®, Overwatch®, Halo®, Diablo®, and King franchises. Based in Santa Monica, California, Activision Blizzard has a presence in 50 countries worldwide and its games entertain over 500 million people across all platforms.

As an international video game publisher, Activision Blizzard offers digital and retail titles across console, PC and mobile gaming platforms through its Major League Gaming (MLG) esports business. The company boasts over 10 talented development studios worldwide, including Treyarch in Germany, Infinity Ward in the UK, High Moon Studios in Australia and Beenox Studios in Montreal. Additionally, Activision Blizzard works closely with world renowned game developers such as Bungie to publish some of their biggest titles.

The video game giant continues to innovate with technologies such as “SmartGlass” for Xbox 360 systems – providing gamers with helpful information related to their gameplay that appears on a mobile device while playing on console and incorporating projects like Kinect Adventures into their Xbox One platform.

Overview of Call of Duty

Call of Duty is an iconic first-person shooter video game series that has been around since 2003. Developed by Infinity Ward and then later Sledgehammer Games and Raven Software, the Call of Duty series games continue to be some of the most popular in the gaming industry. The first game in the series was a console game, but it has since expanded to include PC and mobile versions. It has sold millions of copies over the years and spawned several sequels, which have also been highly successful.

The core gameplay consists of a single or teams battle against enemies controlled by artificial intelligence or other players in multiplayer mode. Players have access to a wide array of weapons such as assault rifles, shotguns, sniper rifles, SMGs, and equipment like grenades, body armour, and claymores. The games also feature various historical settings such as World War II, Cold War era Europe, Vietnam War era United States military action, and modern wars in the Middle East and Africa.

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The success of the Call of Duty series has helped drive competitive gaming scenes with international events taking place annually at major tournaments like COD World Championship Series (WCS). Professional gamers now compete for huge sums of money with an ever-growing audience tuning into their matches online via streaming services like Twitch.

Activision Blizzard’s Call of Duty drives 27% Q1 2020 revenue growth to $2.28 billion

Activision Blizzard’s Call of Duty has led to a 27% quarterly revenue growth, with $2.28 billion reported in Q1 2020. This remarkable financial performance is attributed to the success of Call of Duty and other popular titles in their portfolio.

In this article, we will look at the financial performance of Activision Blizzard in greater detail.

Overview of Activision Blizzard’s Q1 2020 financial performance

Activision Blizzard, Inc. reported its first quarter financial performance for 2020, and the results have been encouraging. The company earned total revenues of $2.28 billion – a 27% increase year-over-year – driven primarily by its Battle Games portfolio, including Call of Duty and Candy Crush.

In addition to these two juggernaut franchises driving Q1 2020 revenues, Activision Blizzard also reported growth across its King mobile games business and strong performance in World of Warcraft subscriptions and Hearthstone digital card game content purchases.

In terms of earnings per share (EPS), Activision Blizzard saw good progress in the first quarter with Non-GAAP EPS at $0.81 compared to $0.62 reported in Q1 2019. The improvement was mainly due to higher sales and favourable impact from investment gains in the latest period within the Video Game Segment Businesses net revenue category.

Overall, this speaks volumes about Activision Blizzard’s ability to manage data across its global gaming industry businesses with same success as demonstrated in previous quarters of 2020 as well as earlier years – all culminating into excellent financial performance for Q1 2020 which is expected to keep increasing for upcoming quarters into 2021 as per company’s recent outlook reports shared with shareholders during quarterly evaluations calls confirming their commitment towards delivering best video games entertainment experiences for global audiences around the world.

Impact of Call of Duty on Activision Blizzard’s Q1 2020 revenue

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. The company was formed in July 2008 through the merger of Activision, Inc. and Vivendi Games, formerly known as Vivendi Universal Games (VUG). Activision Blizzard owns and operates several popular video gaming franchises, including Call of Duty and World of Warcraft, among many others. The company reported total net revenues of $2 billion for the first quarter (Q1) of 2020, a substantial increase from its previous quarterly results due in part to the success of its Call of Duty franchise.

Call of Duty is a first-person shooter video game series published by Activision and developed by Infinity Ward and Treyarch for gaming consoles such as Xbox One, PlayStation 4 and PC. Launched over 20 years ago in 2000, the franchise has gained popularity over time as it keeps releasing new titles like Black Ops Cold War every year. This growth was further fuelled when CoD moved to digital platforms like Steam for download or purchase in 2007 and subsequently to mobile platforms with multiplayer online battle arena games released in the recent years.

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The franchise contributes heavily to the Activision Blizzard’s financial performance with Q1 2019 net revenues even before launch jumping to 57% year-over-year mainly driven by Call Of Duty Digital content sales which experienced a 40% growth year-over-year with Black Ops 4 having contributed 80% more revenue compared to same period last year’s title COD WW II plus other Standard Edition titles’ sales have grown more than twice compared to last year’s COD WW II Season Pass & DLC Contribution respectively which together contributed more than 300 Million US Dollar Incremental Net Revenue Year Over Year.. Q1 2020 also reflected higher overall engagement metrics for both monthly active players as well as monthly unique pays each setting a new high on both console & mobile platforms largely driven by CoD Franchise Mobile Game strong base from launch expanding player segments & continued interest from existing players during this period considering that it was mostly during Covid Lockdown periods . In further simplified terms -Call Of Duty Franchise during this tough pandemic quarter helped drive players onwards growing overall long term revenue figures across its platform elements helping contribute majorly towards Quarterly Net Revenues Achieved By Activision Blizzard across its portfolios at this time .

Factors Driving Call of Duty’s Performance

Activision Blizzard’s Call of Duty franchise has seen unprecedented success in the first quarter of 2020, spurring a 27% revenue growth to $2.28 billion. This remarkable growth is partly a result of the franchise’s exceptional performance and partly due to the overall rise in the gaming industry.

In this article, we will explore the factors driving the success of Call of Duty in the first quarter of 2020:

Increase in digital sales

Since its release in 2003, Activision’s long-standing video game franchise, Call of Duty (COD), has been met with major success. Over the years, COD has continued to see growth in sales and profits due largely to a shift in consumers’ preference for digital downloads over physical copies.

The transition from physical to digital downloads began undergoing significant changes as early as 2011 when Call of Duty: Modern Warfare 3 was released. This shift allowed consumers to download the game on their gaming console or computer rather than purchasing a physical copy, resulting in increased revenue for Activision. Since then, there has been a rising trend in global digital sales for Call of Duty: more than 65% of all revenues for 2017’s Call of Duty: WWII came from digital sources.

An additional factor driving sales is the internalisation of esports into gaming culture and the wide reach that comes with it due to streaming on platforms such as Twitch and YouTube Gaming. A vast majority of COD fans nowadays follow not only online streams but also professional tournaments broadcasted by networks like ESPN which contributes further to expansion and evolution within the game’s community as well as its overall performance as both a franchise and an esport.

A look back at Call of Duty demonstrates how adaptive strategies have helped contribute towards its success over time, making it not only one of the most popular games today but also placing it among some of the highest-grossing franchises within the video gaming industry. Furthermore, these strategic measures will continue proving beneficial for Activision moving forward if they are successfully implemented across their other titles such as Overwatch or Grand Theft Auto V.

Launch of Call of Duty: Warzone

The introduction of the battle royale genre with the launch of Call of Duty: Warzone has been a driving force behind the game’s success. While never formally announced by Activision, speculation and leaks outlined a release planned for March 10th 2020. Instead, Warzone obtained an insane player count of 30 million weakly within two months of its release, reaching 60 million after four months.

What distinguished Warzone from similar titles was its integration into other existing Call of Duty titles through cross-play. The access granted to players who downloaded it for free set it apart from others; it had no paywall or requirement to own a previous game in the franchise. In addition, it did not contain any loot boxes which further fuelled its appeal.

The game gave fans something fresh and gave them value for their money. After purchasing Another COD title like Modern Warfare, they could access Warzone for free and enjoy an additional experience. This model, combined with constant content updates, like new customised weapons and maps, have kept users engaged – closely connected to all the titles within their franchise. As such, these tactics have pushed Call of Duty into one of gaming’s top performance spots.

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Launch of Call of Duty: Modern Warfare

The launch of Call of Duty: Modern Warfare was met with much anticipation and exploded into an instant global success. This franchise instalment was highly successful in revitalising the classic first-person-shooter genre and modernising it for a younger generation. Among the major contributing factors driving this performance were introducing new game mechanics, modernization of graphics, integrated battle pass system, new content season pass, and inclusion of crossplay gaming feature.

New in-game mechanics included unlimited sprinting, create-a-class system, door breaching mechanics for squad play, and spawning vehicles as you move through levels. These introduced elements allowed more players to join in on a single game session than before and let players take control over the kind of combat gear they would bring to battle.

Call of Duty Modern Warfare also pushed graphical boundaries by introducing an advanced lighting system that used physical material base lighting while crafting believable 3D environments blended with real world materials such as concrete walls. This allowed for visually unprecedented realism during gameplay. Additionally, its integrated battle pass system gave players access to exclusive gear; giving them incentives to continue playing further into each season.

Furthermore its dual model subscription service (elements within the season pass that being both free and paid services) proved to be very popular among players who wanted to stay competitive without having to go all out on buying additional items within the store every few months. Finally, Crossplay support was a key factor that had successful uptake from players enabling matchups across different platforms such as PS4/ Xbox/ PC etc… bolstering engagement from existing users even more so than modern warfare’s predecessors could manage before it.

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